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Lovecraftian Dream Logic: “The Dream-Quest of Unknown Kadath,” Part 1

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Lovecraftian Dream Logic: “The Dream-Quest of Unknown Kadath,” Part 1

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Lovecraftian Dream Logic: “The Dream-Quest of Unknown Kadath,” Part 1

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Published on May 26, 2015

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Welcome back to the Lovecraft reread, in which two modern Mythos writers get girl cooties all over old Howard’s original stories.

Today we’re looking at the first half of “The Dream-Quest of Unknown Kadath,” written in 1926 and 1927, and published posthumously in 1943 by Arkham House. You can read it here—there’s no great stopping point, but we’re pausing for today at “One starlight evening when the Pharos shone splendid over the harbour the longed-for ship put in.” Spoilers ahead.

“It was dark when the galley passed betwixt the Basalt Pillars of the West and the sound of the ultimate cataract swelled portentous from ahead. And the spray of that cataract rose to obscure the stars, and the deck grew damp, and the vessel reeled in the surging current of the brink. Then with a queer whistle and plunge the leap was taken, and Carter felt the terrors of nightmare as earth fell away and the great boat shot silent and comet-like into planetary space.”

Three times Randolph Carter dreamt of a fabulous sunset city, and three times he woke before descending from his terrace vantage to explore its streets. Almost vanished memory haunts Carter—in some incarnation, the place must have held supreme meaning for him.

He prays for access to the gods of Earth’s dreamlands, but they make no answer. Sick with longing, he decides to seek Kadath in the cold waste, abode of the gods, there to petition in person.

Carter descends the seventy steps of light slumber to the cavern of Nasht and Kaman-Thah. The priests tell him no one knows where Kadath lies, not even whether it’s in Earth’s dreamlands. If it belongs to another world, would Carter dare the black gulfs from which only one human has returned sane? For beyond the ordered universe Azathoth reigns, surrounded by the mindless Other Gods whose soul and messenger is the crawling chaos Nyarlathotep.

Despite their warning, Carter descends the seven hundred steps into deeper slumber. He passes through the Enchanted Wood, peopled by small, brown, slippery Zoogs. They can’t tell where Kadath lies. With three curious Zoogs following, Carter traces the river Skai toUlthar, where cats greet him as their long-time ally and he consults with the patriarch Atal. Atal cautions against approaching Earth’s gods; not only are they capricious, but they have the Other Gods’ protection, as Atal learned when his master Barzai was drawn into the sky for god-hunting atop Hatheg-Kla.

But Carter intoxicates Atal with Zoogian moon-wine, and the old man speaks of Mount Ngranek on Oriab Isle in the Southern Sea, upon which the gods have carved their own likeness. Knowing what the gods look like would let Carter seek similarly featured humans—children the gods begot in human guise. Where these people are common, he reasons, Kadath must be near.

Outside Carter finds that cats have devoured his Zoog tails, who’d looked with evil intent on a black kitten. Next day he heads to Dylath-Leen, port town of basalt towers. A ship from Oriab is due shortly. While Carter waits, black galleons arrive from parts unknown. Merchants with oddly humped turbans debark to sell rubies for gold and slaves. The prodigiously powerful oarsmen are never seen. One merchant drugs Carter, and he wakes aboard a black galleon bound for the Basalt Pillars of the West! Passing through them, the galleon shoots into outer space and toward the moon, while the amorphous larvae of the Other Gods caper around it.

The galleon lands on the dark side of the moon, and malodorous lunar toads swarm from the hold. A squadron of toads and their horned (hump-turbaned!) slaves bear Carter toward a hill-top cave, where Nyarlathotep waits. Luckily old folk are right about how cats leap to the moon at night, for Carter hears one yowling and calls for help. An army of cats rescues him, then bears him back to Dreamlands-Earth.

Carter’s in time to board the ship from Oriab. On that vast isle, he learns no living man has seen the carved face on Ngranek, for Ngranek’s a hard mountain, and night-gauntsmay lurk in its caverns. Carter’s undeterred, even after losing his zebra mount to a blood-drinking mystery in the ruins on Lake Yath. ClimbingNgranek is indeed difficult, but sunset finds him near the summit, the carven face of a god glowering down. He recognizes its features—narrow eyes, long-lobed ears, thin nose and pointed chin—as similar to sailors from Inquanok, a twilight northern realm. He’s seen them in Celephais, where they trade onyx, and isn’t the castle of the gods said to be made of onyx?

To Celephais Carter must go. Alas, as night falls on Ngranek, night-gaunts emerge from a cave to carry him down to the Dreamlands’ underworld! The faceless, tickling horrors leave him in the lightless vale of Pnoth, where the Dholes burrow unseen. Unknown depths of bone stretch in all directions, for the ghouls toss their refuse into the vale from a crag high above. Good news! Carter was friends with Richard Upton Pickman in waking life, and Pickman introduced him to the ghouls and taught him their language. He gives a ghoulish meep, which is answered by a rope ladder that arrives just as a Dhole comes to nuzzle him.

Carter climbs to the ghouls’ underworld domain, where he meets Pickman turned ghoul. His old friend lends Carter three ghouls who guide him to the Gug city, where a vast tower marked with the sign of Koth rises to the upper Dreamlands—in fact, to the very Wood where the quest began. Encounters with loathsome hopping ghasts and gigantic Gugs aside, Carter reaches the Wood unscathed. There he overhears a counsel of the Zoogs, who plan to avenge themselves on the cats of Ulthar for the loss of their three spies. Carter, however, calls in a cat army to nip their nefarious plan in the bud. The cats escort Carter out of the Wood and see him off to Celephais.

Carter follows the river Oukranos to that marvelous city on the Cerenerian Seawhere he’s seen men with divine features. Hehears that these men of Inquanok live in a cold land near the evil plateau of Leng, but that may just be fearful rumor. While he waits for the next ship from Inquanok, Carter ignores yet another priest who warns him to give up his quest and visits his old friend Kuranes, king of Ooth-Nargai and the cloud-city Serannian and that only human to have returned from beyond the stars still sane.

But Kuranes is neither in Celephais nor Serannion, because he’s created a faux-Cornwall of his waking youth and retired there, weary of Dreamland splendors. Kuranes, too, warns Carter against the sunset city. It can’t hold for Carter that link to memory and emotion that his waking home does. Finding it, he’ll too soon long for New England, as Kuranes longs for the old one.

Carter disagrees and returns to Celephais, determined as ever to beard the gods of Earth upon Kadath.

 

What’s Cyclopean: Round towers and steps in the land of the Gugs. But the words of the day are “fungous” and “wholesome”—clearly intended as dramatic opposites. Cats, it seems, are particularly wholesome.

The Degenerate Dutch: One gets the impression that the amorphous frogs are bad guys, not because they’re slavers, but because they enslave Carter in particular.

Mythos Making: Randolph Carter turns out to be old friends with Richard Upton Pickman—and doesn’t “drop him” even in his now-full-grown ghoul form. In the background—so far—lurk Nyarlathotep and the Other Gods who protect Earth’s Great Ones. Plus we finally get to meet night-gaunts. Hope you’re not ticklish.

Libronomicon: Ulthar, which doesn’t really seem the place for it, holds copies of the Pnakotic Manuscripts and the Seven Cryptical Books ofHsan.

Madness Takes Its Toll: Cross the gulf between the Dreamlands of different stars, and risk your sanity.

 

Ruthanna’s Commentary

I didn’t find our first Dreamlands story, “The Doom That Came to Sarnath,” terribly promising—I thought it was overwrought, overly derivative prose and an overwrought, overly derivative story. But seven years later, Lovecraft’s made the setting his own. “The Cats of Ulthar” has given it an unfallen city (or at least town) and fierce protector. “The Other Gods” has drawn the first big connection with the central Mythos, and “Strange High House in the Mist” has confirmed that the two bleed into each other. The Dreamlands are the nice neighborhood, but not too nice, and they make up for it with a dream logic in which anything can happen. And in a Lovecraft story, “anything” is a pretty broad brush.

We start with a visit to the Zoogs. (I love that Howard never stops and asks whether a name sounds too silly to be effective, with the result that his names are more alien than those produced by 99% of other SF authors—most of whom can’t even resist ending all female names with “a.” The red-footed wamps are another great example.) From Zoogs we’re on to “wholesome” Ulthar, a good shire-ish starting point for any quest. But then we go to the moon, captured by amorphous tentacled moon frogs, get rescued by cats, leap back to earth, meet ghouls and Gugs, see immense carven gods, get tickled by night-gaunts. That’s scarier than it sounds, and the gaunts have the perfect logic of a childhood nightmare, as indeed they apparently were.

Dream-Quest is also the climax of Randolph Carter’s story (ignoring “Through the Gate of the Silver Key,” as one should). He’s recovered from his PTSD (we’ll see just how recovered later), and “old in the land of dreams.” Two lifetimes old, at least. He’s confident enough to ignore everyone’s warnings—people constantly urge him not to go in the direction of the plot, and he stubbornly heads plotward—and skilled enough to survive those decisions. A far cry from the Carter who sat nervously in a cemetery while someone else went down into the earth and reported on the wonders and terrors below. The mature Carter descends into the underworld, returns with wisdom and companions, and goes back as needed. It doesn’t hurt that he speaks both Cat and Ghoul fluently.

I rather like that Lovecraft himself plays Lovecraftian monster apologist here. The ghouls still aren’t fun to be around—given their diet, one suspects that ghoul breath stinks like a komodo dragon. But they have language, are generous to their friends and brave in the face of danger, and seem like all-around decent people. Plus they confirm that the unlikely underground caverns and passages—you know, the ones everyone complains about in comments—go down into the Dreamlands. The ghouls toss detritus there from their Boston cemeteries (and from everywhere else).

And what the heck are the Dreamlands, anyway? They’re home to real people who have their own lives and sometimes their own stories. They have enough internal logic that they can’t be the setting for everyone’s dreams. You can still sleep and dream once there. Gods move back and forth freely; so do ghouls and gaunts. They have equivalents on other worlds. They seem to be a place you can reach through a different kind of dream—or through particular trapdoors and impossible cliffs in the “waking world”. Homeland of the gods? Convenient long-term archetype storage? Just another layer of the cosmos, that happens to hold particular appeal for some of Earth’s more intrepid souls?

Unlike the Carter of “Gates,” this Carter isn’t interested in learning the secrets of the cosmos. He just wants his sunset city. On the borderlands of the Mythos, that’s a considerably more sensible choice.

 

Anne’s Commentary

When I descend the seventy steps into the Cavern of Flame, Nasht and Kaman-Thah always direct me to my own New England dream-world, which is more urban than Lovecraft’s, full of abandoned mills whose labyrinthine basements descend forever. Also beach houses from whose windows I watch a hundred-foot tsunami roll straight toward me. Pretty cool, but there go the waterfront property values.

One night I’d love to venture into the Dreamlands instead. So what if GPS doesn’t work there? Just slink into a dockside tavern and question the shady characters at the bar — one will eventually drop a clue about your destination. Priests can also be helpful, if very old and drunk and named Atal.

UntilNasht and Kaman-Thah cooperate, I’ll have to be content with rereading Randolph Carter’s adventures, and I’ve reread them many times. Dream-Quest is one of my most reliable comfort books — crack the cover, and I fall into fictive trance. Any Austen novel does the same for me, so there must be a deep connection between Howard and Jane. It probably threads a crooked path through the vale of Pnoth, so let’s not go there now. The Dholes are hungry this time of day.

Instead let’s talk about description, the interplay of the highly specific and the evocatively vague that marks this novel. There are things Lovecraft specifies so consistently that the authorial act seems almost compulsive. Architecture, for example. Ulthar is Olde-Englishy (or Puritan-New-Englishy) with its peaked roofs, narrow cobbled streets, overhanging upper stories and chimney pots.Dylath-Leen has thin, angular towers of basalt, dark and uninviting. The moon-town has thick gray towers without windows (no windows is never a good sign.) Baharna gets a little short-changed apart from its porphyry wharves. The ghoulish underworld is drab, just boulders and burrows, but the Gugs have a subterrane metropolis of rounded monoliths culminating in the soaring tower of Koth. Both Kiran and Thran get long paragraphs, the former for its jasper terraces and temple, the latter for its thousand gilded spires. Hlanith, whose men are most like men of the waking world, is mere granite and oak, but Celephais has marble walls and glittering minarets, bronze gates and onyx pavements, all pristine, because time has no power there.

Very important, what a place is made of, and how it’s made, and whether there are gardens or only fungous mould. The setting mirrors the character of its makers and keepers.

Lovecraft often minutely describes the creatures of his own imagination, especially when their features are as striking as the Gug’s(two massive forearms per massive arm, and that vertical mouth!) Ghasts and night-gaunts and moon beasts also get detail, while other originals get a briefer physical description but a fuller behavioral one. We’re told the Zoogs are small and brown, not much to go on, but their nature’s revealed in their elusiveness, their fluttering speech, their curiosity and their “slight taste for meat, either physical or spiritual.” Then there are the unseen Dholes. How to capture their awfulness? Lovecraft does it with masterful specifics, their rustling beneath the deep mulch of bones, the way they approach “thoughtfully,” their touch. That touch! “A great slippery length which grew alternately convex and concave with wriggling.” Nasty. Effective.

But the greatest strength of Dream-Quest may lie in Lovecraft’s hints, the stories he doesn’t pull all the way out of the wide narrative river that is the Dreamlands, with all its Mythos tributaries. These stories remain glimpses beneath the purling surface, like the scale-flashes which predatory fish in the river Oukranos use to lure birds. I think of the curious cats of Saturn, foes of Earth’s cats. Of whatever drains zebras of their blood and leaves webbed footprints. Of the sunken city over which Carter sails enroute to Oriab. Of the red-footed wamp, about which we learn only that it’s the ghoul-analog of the upper Dreamlands, spawned in dead cities. Of the lumberingbuopoths. Of the god who sings in Kiran’s jasper temple. Of the perfumed jungles of Kled with their unexplored ivory palaces. Even of hill fires to the east of Carter’s Celephais-bound galleon, which one better not look at too much, it being highly uncertain who or what lit them.

Who! What! Why and where and how? Wisely, Lovecraft leaves those dark matters to us dreamer-readers to ponder, a trove of possibilities.

 

Join us next week as the Dreamquest continues! Who are the strange men with the faces of gods? What secrets lurk beyond the forbidden plateau of Leng? Why does the crawling chaos, Nyarlathotep, keep getting in the way of our hero’s quest?

Ruthanna Emrys’s neo-Lovecraftian novelette “The Litany of Earth” is available on Tor.com, along with the more recent but distinctly non-Lovecraftian “Seven Commentaries on an Imperfect Land.” Her work has also appeared at Strange Horizons and Analog. She can frequently be found online on Twitter and Livejournal. She lives in a large, chaotic household—mostly mammalian—outside Washington DC.

Anne M. Pillsworth’s short story “Geldman’s Pharmacy” received honorable mention in The Year’s Best Fantasy and Horror, Thirteenth Annual Collection.The Madonna of the Abattoir” is published on Tor.com, and her first novel, Summoned, is available from Tor Teen. She currently lives in a Victorian trolley car suburb of Providence, Rhode Island.

About the Author

Anne M. Pillsworth

Author

Anne M. Pillsworth’s short story “Geldman’s Pharmacy” received honorable mention in The Year’s Best Fantasy and Horror, Thirteenth Annual Collection. She currently lives in a Victorian “trolley car” suburb of Providence, Rhode Island. Summoned is her first novel.

Learn More About Anne M.

About the Author

Ruthanna Emrys

Author

Ruthanna Emrys is the author of A Half-Built Garden, Winter Tide, and Deep Roots, as well as co-writer of Reactor's Reading the Weird column with Anne M. Pillsworth. She writes radically hopeful short stories about religion and aliens and psycholinguistics. She lives in a mysterious manor house on the outskirts of Washington, DC with her wife and their large, strange family. There she creates real versions of imaginary foods, gives unsolicited advice, and occasionally attempts to save the world.
Learn More About Ruthanna
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a1ay
a1ay
10 years ago

Any mention of Erich Zann?

SchuylerH
10 years ago

I’m still strangely fond of “The Dream-Quest of Unknown Kadath”, even if it does consist of a mix of raw world-building and unreadable lunacy. I remember that back when I was on the Appendix N re-read, Mordicai Knode cited this as a favourite, so might we call it Lovecraft’s Anathem?

Weird Tales: After its Arkham hardcover appearance, Derleth serialised the story in four parts in The Arkham Sampler. Winter 1948 includes August Derleth’s “Mara”, several poems by Clark Ashton Smith, essays on the Necronomicon and Clark Ashton Smith’s carvings and much more while Spring 1949 has yet more of CAS’s poetry, letters, Derleth’s “The Wind in the Lilacs” and Fritz Leiber’s essay “Fantasy on the March”.

Seen elsewhere on Tor: a surprising amount of love for this cover:

It’s exactly 150 years since: the birth of Robert W. Chambers (1865-1933).

Comfort reading: for me, is mostly P. G. Wodehouse and Jack Vance. I’m not sure which of the two is more of a fantasy writer.

@1: I don’t recall one…

DemetriosX
10 years ago

I really enjoy this one, though it has the tendency to sag occasionally and a couple of episodes feel more like padding than really contributing to the story. I would venture to say that HPL has firmly learned everything that Dunsany had to teach him.

I never got the feeling that the Moon Beasts are evil only because they enslave Carter. He has a bad feeling about their turbaned servants right from the beginning. (And I think there’s a connection between those servants and the men of Leng, but that might somebody else’s later interpolation.) Also, while the cats come to rescue Carter because he had helped them out, there is an implication of an enmity between cats and Moon Beasts. Given that Lovecraft’s cats are generally a force for good, that suggests a general evil about the Moon Beasts.

The look of the gods is interesting. I suppose it’s meant to evoke the moai of Easter Island, but one could say the look is descriptive of HPL himself. Easter Island is more likely, though. That gives us another Mythos connection, since there is a strong connection with the South Seas in a lot of Mythos stuff.

DGdavis
DGdavis
10 years ago

      I rank The Dream-Quest of Unknown Kadath with “The Shadow Out of Time” and At the Mountains of Madness as one of Lovecraft’s three finest stories–and perhaps as the best of them all.  DQ is a hub in which his Dunsanian fantasy, cosmic mythology, and New England nostalgia interweave, and is unique among his stories in its upbeat tone.  It has plenty of the elements of danger and horror, yet its “very expert dreamer” Randolph Carter is the opposite of HPL’s usual fearful, fainting intellectual: he maintains a consistently adventurous attitude, makes alliances with the more cooperative dreamland-dwellers, stays on top of the constant challenges, and wins out in the end (though the survivors of the allied Zoogs, ghouls and night-gaunts might well think twice about enlisting under Carter again).  And there is action set in such places as Leng and Kadath, which in other stories are little more than names dropped in for atmosphere.

      DQ shows the most complex use of subterrene settings of all Lovecraft’s stories.  A case can be made that the entire DQ dreamland-cosmos is situated in a kind of extradimensional cavern.  Carter begins by descending the seventy steps to the Cavern of Flame, goes through it, and continues down the further seven hundred steps into the Enchanted Wood.  But he never comes back up and out again until he leaps “shoutingly awake within his Boston room” at the end. Moreover, the Zoog-inhabited wood “at two places touches the lands of men, though it would be disastrous to say where”–implying a barrier, like a cave wall, that is passable only via localized openings.  But whether one likes the cavern-cosmos interpretation or not, the geometry of Dream-Quest is clearly not that of the waking world: it has a flat earth, a dark side of the moon instread of a far side of the moon, and so forth.  Still, there are many other caves of less-than-infinite extent within this dream-landscape: the hidden pit implied by the giant trapdoor in the Zoogs’ territory; the cliffside lava-cave lairs of the night-gaunts; Azathoth’s “unlighted chambers beyond time”; the vertiginous chute beneath the temple in Leng; the charnel Vale of Pnath; the Great Abyss; “the unhallowed vaults of Zin where Gugs hunt ghasts in the darkness.”

      An interesting aside: Carter and the ghouls are depicted in Dream-Quest as conversing via “disgusting meeping and glibbering.”  I happen to own an old five-volume set, the “Raven Edition,” of Poe’s works (1903).  In volume 2, p. 170, toward the end of “The Fall of the House of Usher,” occurs the following phrase:”

“…I saw that he spoke in a low, hurried and glibbering murmur…”

      All other editions of Poe that I have seen render this as “gibbering.” This leads me to wonder whether Lovecraft might have borrowed this odd word from that error in the Raven Edition of Poe, which according to Joshi’s Lovecraft’s Library (cited to me by David Schultz) was in fact owned by HPL.

DGDavis
DGDavis
10 years ago

@2: That’s the cover of the 1970 Ballantine paperback edition of DQ, which, in rather more worn condition, has resided since then among my favorite books.

SchuylerH
10 years ago

@3: I’ve seen the suggestion that the stone face of Ngranek was partly inspired by Nathaniel Hawthorne’s “The Great Stone Face”, which in turn may have been based on this: https://en.wikipedia.org/wiki/Old_Man_of_the_Mountain.

@5: It’s one of those covers which is actually inspired by the story but I’ve long wondered whether the casual browser would decide to buy on the promise of cats, stairs and a sunset city. More relevant than the Whelan at the top of the page, certainly.

DemetriosX
10 years ago

@6

The Old Man of the Mountain and “The Great Stone Face” are certainly possible inspirations (though IIRC, Lovecraft wasn’t particularly fond of Hawthorne). He might even have seen the Old Man on one of his New England jaunts.

All of the Ballantine Adult Fantasy covers were like that, up to and including Lord of the Rings. They all used the same color palette and were all by Gervasio Gallardo. Very, very 70s. The Whelan cover is a poor choice. I suppose it’s meant to be Azathoth or maybe Nyarlathotep as the Crawling Chaos. All of the covers for the Del Rey reissues from that period were pieces of a single work which meant to evoke HPL in its entirety. Some, like The Lurking Fear, were better fits than others. This one is a real miss, but that’s not really Whelan’s fault.

AMPillsworth
AMPillsworth
10 years ago

@@@@@ Schuyler H and DGDavis I too have the “cat” cover edition of Dream-Quest.  I’m quite fond of it except for the red cat on the second step, which seems much flatter than the other cats.  Besides, it violates the aesthetic law of odd numbers, making for four rather than three felines.  The beasties peeking out of holes in the tree are interesting and rather Boschian to my eye.   The Whelan cover is (as ever) strong in itself, but it does lack the whimsy of the cat cover — also not an EXACT match to the tone of the novel, but there is a darkly whimsical touch in the narration.

@@@@@ DemetriosX In Lovecraft, if a cat doesn’t like you, you’re bad, and that’s that.  As we’ll shortly see, cats refuse to live in the land of Inquanok.  Traveler, beware!

@@@@@ a1ay I haven’t noticed Erich Zann in the Dreamlands, unless — and this intrigues me — he ends up as one of the musicians at that eternal ball of the Other Gods, where they dance mindless and blind around Azathoth.

MTCarpenter
MTCarpenter
10 years ago

Dream-Quest is well served in comics.

My favorite is by Jason Thompson.  Randolph Carter is represented by a stylized human figure, The Mockman, whom Mr. Thompson has been drawing for years.  The book is available is a lovely hardcover, and you can also get a map of the Dreamlands.   Furthermore, he provides his own annotations to the drawings on his website (for extreme fans who have already mastered Klingon and are fatigued by the DC Universe reboot).  If you want, the art was used as stills for  a narrated version ( a movie of sorts) .

In 2008 Ben Avery and Leong Wan Kok produced a version for Fantasy Classics.  I find it serviceable.

The original edition of Graphic Classics, the Lovecraft edition from 2002 had an adaptation by Tom Sutton.  Meeehhh.

I really like the most recent comic by INJ Culbard from Selfmadehero.  The art is quite lovely. 

Charles Cutting just finished his appropriately fantastical The Dream Quest of Randolph Carter.  I was a bit put off that Randolph Carter was not a sympathetic character.  The final version will be available soon at Sloth Comics. 

NB: The new Tor policies made me remove all the links to these books.

hoopmanjh
10 years ago

This was my first Kadath cover — another Ballantine edition that slots squarely between Ballantine Adult Fantasy and the Whelan covers.  (And yeah, in this case the Whelan doesn’t work, except to tie the book to the rest of the Del Rey Lovecraft editions, whose covers were smaller pieces of a larger whole.)

This story is definitely very, very high on my list of favorite Lovecraft.

 

SchuylerH
10 years ago

@7: In “Supernatural Horror in Literature”, Hawthorne is discussed: “The Great Stone Face” doesn’t get a direct mention but Lovecraft seems to have read plenty of Hawthorne and is particularly positive about The House of the Seven Gables, though Lovecraft expresses an overall preference for Poe.

@7-10 It’s unfortunate that nothing much in the Whelan diptych seems to fit this sequence: ah, the perils of illustrating all of an author’s many worlds. (http://www.michaelwhelan.com/shop/reproductions/all-reproductions/lovecrafts-nightmare/) I do like the cover of the Culbard comic mentioned @9:

DGDavis
DGDavis
10 years ago

@8: Those 1970 cover cats are slant-eyed in a sinister way I’ve never seen in waking-world cats–definitely cats of Ulthar.  I’d advise the little creature peering from the hole in the tree (presumably a Zoog) not to head for that stairway.

Angiportus
Angiportus
10 years ago

The setting as hero, or at least quite memorable…mishmash though it is…rivaled for once by a competent and victorious protag.  How the night-gaunts and ghouls turn from enemies into allies is the story of a self’s growth made picturesque–the unknown becoming known, the scary regions becoming, if not home, at least not so scary.  Everyone who ever faced a scary challenge and made it a blessing can relate to this.

The detail about that stone slab in the woods, with the giant ring [giant bath plug?], that everyone is scared of because it might rise….and later on sure enough it does, pushed up by Carter and his allies themselves. One of the nicest uses of “Chekhov’s gun” that I’ve ever seen.

Anyone who grew up with Kipling’s Jungle Books is going to be surprised to meet HPL’s Dholes.  I think it was either Joshi or Price who in editing a hardback edition gives the original term as Bholes.  How we are supposed to pronounce that I am not sure.  Is a B-hole worse than an a-hole?

And sure enough the moon-beasts smell bad…to Carter…I wonder what they thought about his smell?

What is it about basalt? No one who spent any of their childhood in Eastern Washington is going to find that sinister, dark though it is when polished.  It’s what the Rosetta Stone is made of, if I recall right. 

Not sure I like the idea of getting someone drunker than they intended to, just to get info out of them; which circumstances make this all right?  Anyway I read this in early adulthood and liked it very much.

DGDavis
DGDavis
10 years ago

In addition to “Dholes” vs. “Bholes,” I recall reading somewhere (perhaps one of Joshi’s revisions) that “Inquanok” was intended to be “Inganok.”  Inquanok sounds better to me, but maybe that’s just because I’ve read it that way so often.

Destron
Destron
10 years ago

I have fond memories of reading this one back in high school. HPL’s writing has always been a mixed bag for me, but for all its flaws The Dream-Quest of Unknown Kadath transports to another world in a way that few other books are able. Something about the setting and its promise of infinite adventure—a world that defies specific boundaries and can stretch on in every direction, with new cities and temples—is appealing.

SoonLee
10 years ago

You know about the shoutout by Roger Zelazny in “A Night in the Lonesone October”?

 

“. . . On the way to Kadath we cross the terrible wasteland of Leng, where, in the great windowless monastery surrounded by monoliths, dwells the High Priest of Dreamworld, his face hidden by a yellow silk mask. His building is older than history, bearing frescoes of the story of Leng; barely human creatures dance amid gone cities, the war with the purple spiders, the landing of the black galleys from the moon. . . .

“. . . And we pass Kadath itself, enormous city of ice and mystery, capital of this land. . . .

SchuylerH
10 years ago

@16: I finally got round to A Night in the Lonesome October last year on Halloween: that was an amusing detour in a book built out of references (I now wonder what direction Zelazny’s career might have taken if he had lived to build on this successful comeback). Additionally, Zelazny’s 1986 story “24 Views of Mt. Fuji, by Hokusai” briefly makes reference to R’lyeh.

R.Emrys
10 years ago

DemetriosX @@@@@ 3: It’s the only evil thing we see them do that isn’t judged lightly in others. Everything else is just squick (and feline preference, of course). Admittedly Howard usually seems to think that squick is sufficient reason to consider anyone (or anything) evil.

DGDavis @@@@@ 4: The Dreamlands certainly seem to provide a convenient location for the extradimensional subterranean caverns that frequently appear in these stories. And this one in particular fits well with the now-standard trance journey format–going underground, finding a guide, seeking wisdom, etc. It’s interesting to compare the ways that Dream-Quest and Gates draw on pre-existing searching-for-wisdom archetypes–here Lovecraft makes those archetypes his own, and they support the Mythosian mood and aesthetic rather than running over it.

AMPilllsworth @@@@@ 8: No string instruments in the Other Gods orchestra–creepy flutes and drums only.

DGDavis
DGDavis
10 years ago

Angiportus @13: According to Wikipedia, the Rosetta Stone is made of granodiorite, which is closer to granite than basalt in composition.  But it shares the dark color of basalt.  Lovecraft seems to feel that his sinister Cyclopean edifices should be built of dark stone, while the romantic Dreamlands cities feature marble and a varied selection of exotic semiprecious materials.  But plenty of granite also appears in DQ and other stories.

DemetriosX
10 years ago

@13 Angiportus/@19 DGDavis

I threw out the idea earlier that HPL’s Cyclopean structures are usually basalt, because basalt tends to fracture naturally into geometric shapes. In fact, natural basalt features have often been thought of as castles or other structures built by giants. Probably the best known example is the Giant’s Causeway in Northern Ireland.

Randalator
10 years ago

Dream-Quest. Oh dear…

I seem to be the only one here but I found Dream-Quest utterly unreadable. It’s the only Lovecraft tale I never properly finished, only skimming the last two thirds.

It just felt like a never ending stream of random weird names, places and creatures with no bearing on anything resembling a plot, and in its pointlessness completely failed to engage me in any way, shape or form.

SchuylerH
10 years ago

Things I found on the internet: Lord Dunsany on H. P. Lovecraft’s fiction, including “The Dream-Quest of Unknown Kadath”: http://www.yog-sothoth.com/topic/23107-lord-dunsany-discovers-lovecraft/ (He approves of it.).

@21: I am not without sympathy for that point of view. I don’t think that the style here comes naturally to Lovecraft: afterwards, he generally moved away from it to what I call “Scientific American Gothic”. I also think it is overlong: Lovecraft is trying to write in the short, sharp, early Dunsanian mode but his plot is fairly loose and Burroughsian. Still, I like the images, atmosphere and continuity and I greatly enjoy the appearance of the Crawling Chaos.

DemetriosX
10 years ago

@22 SchuylerH

It’s nice to see that Dunsany liked what Lovecraft did with his example. But what jumped out at me was WHO it was who sent him the magazine.

princessroxana
7 years ago

It was Dreamquest that got me into Lovecraft. I am a total sucker for exotic cities with hard to pronounce names built of semi-precious stones. 

princessroxana
7 years ago

@6 and 7,The description of the Stone face of Nagranek with it’s long eyes, long earlobes and pointed chin reminds me of the Stone Heads on Easter Island. Would Lovecraft know about those?

R.Emrys
7 years ago

No reason he wouldn’t; Europeans first encountered them in 1722.

princessroxana
7 years ago

The long earlobes make the identification almost certain.