In my last post, I covered the early games in the Fallout series, particularly the two RPGs that started it all. Later games branched out in different directions, but it wasn’t until 2008, ten years after Fallout 2, that its true sequel would be released. Bethesda Softworks’ Fallout 3 (for the Xbox360, PS3 and PC) took the gameplay in a very different direction, while remaining true to the feel of the Fallout universe. Building on Bethesda’s previous games, like Elder Scrolls: Oblivion (in my opinion one of the best RPG series ever), Fallout 3 is a first-person roleplaying game. The interface is very similar to first-person shooters, but the game incorporates RPG elements like dialogue, interaction with items, and quests. Additionally, it gives a lot of options in regard to creating your character. A character in Fallout 3 feels more unique than in some other games.
Like previous Fallout games, characters are created in a standard roleplaying manner—putting points into statistics (like Strength and Intelligence) and picking Skills and Perks. Many of these have been carried over from previous games. As you gain levels, you gain more skills and perks. The game also includes what is called the VATS system, where normal real-time combat can be slowed down and you can attack specific points on your opponents’ bodies, mirroring the turn-based, action point combat system of the earlier two games.
The game is set in the same Fallout universe, this time in the greater Washington D.C. metropolitan area. The game contains familiar landmarks such as the Capitol Building, the Jefferson and Lincoln Memorials, the Washington Monument, the White House and a slew of Metro stations. The same 1950s aesthetic is here—in the design of the burned out cars and trucks that litter the empty, broken streets, in the songs, mostly 1940s Big Band numbers from people like the Ink Spots and Billie Holiday, and in the items that litter the landscape—from old-fashioned baby carriages to ham radios.
You play yet another Vault Dweller, this time the son of a prominent scientist. Your childhood in the vault is summarized in a tutorial that gives you a hands-on introduction to the game. When your father leaves the Vault, you go after him, leaving the security of the enclosed, underground shelter, for the vast, dangerous openness of the Capitol Wasteland. As you seek your father, and start to unravel the mysteries of his past, you get pulled into larger events which I will not get into for fear of revealing spoilers. The story, to me, is one of the strengths of the game.
It’s amazing the amount of detail they’ve packed into this world (another aspect that will be familiar to those who’ve played the Elder Scroll games). Unlike games that only give you what you need to complete tasks, Fallout 3 is filled with additional information that serves no other purpose than to flesh out the world. Numerous log entries sit on computers and can be accessed to add flavor to the world. The museums of D.C. contain exhibits detailing both real items from our present and fictional items from the game world’s past.
As a longtime Fallout enthusiast (I played the first two games on my first adult PC), Fallout 3 is a chance to be even more immersed in the wonderful Fallout world. The 1st person perspective helps bring the environment more fully to life, and the inclusion of familiar landmarks helps create that quintessential post-apocalyptic dissonant feeling, the same way that the buried Statue of Liberty at the end of Planet of the Apes does.
Ditto for the enemies you face. It’s one thing to know you’re fighting a giant mutated cockroach or ant, but to see it in pseudo three-dimensional glory can provoke a visceral response. I still shudder a little when I see the game’s centaurs, hideously mutated creatures.
Radiation, a threat in any post-nuclear war setting, is always an issue, contaminating any open water source (one of the few ways to heal in the game) and most of the food that you’ll come across. Radiation poisoning can be combated with certain medicines or by visiting doctors, or else your health will suffer and you could even develop mutations. Addiction is also possible in the game if you continue to use certain ability-altering drugs.
As with many such games these days, and the previous Fallout RPGs, you can choose how you want to interact with the world and its characters, something that’s tracked with your character’s karma. You can be a complete bastard and lie, betray, steal and kill, you can be a hero and crusader, or anything in between. Generally the benefits come from the extremes. But in such a world, where things are dangerous and broken and people do their best just to get by (there is slavery as well), I find it hard to be anything but the best, most moral character I can be. Taking delight in being evil just seems too wrong. But that might just be me.
The game is not perfect, I’ll admit. The combat system doesn’t work as well as it could. The kind of real time, button mashing combat that works well in the Elder Scrolls games doesn’t shine with automatic weapons and rocket launchers. To compensate for this, I spend much of my time the game using the VATS turn-based combat system. It’s not a perfect fix (you can’t stay in that mode all the time), but it helps.
Aside from that, though, Fallout 3 is one of the best games I’ve played in recent years. It’s a worthy successor to the previous two Fallout RPGs and an immersive, involving post-apocalyptic game. And if you’re worried about longevity, Bethesda has released not one, but five downloadable expansions (which are also out or forthcoming on disc). PS3 owners might have to wait for some of it, though. These range from okay to really good, and should extend your playing time by weeks if not longer. If you are at all interested in 1st person roleplaying games or post-apocalyptic games, I would check it out.
Rajan Khanna is a graduate of the 2008 Clarion West Writers Workshop and his fiction has appeared in Shimmer Magazine. He lives in Brooklyn with his two cats, Chloe and Muppet.
Fallout 3 is, by far, my favorite game on the XBox 360; it’s even better and more immersive than Bioshock, my previous favorite. I’ve played through the entire game multiple times including all the expansions, and I still run into surprises – new closets or cabinets I didn’t see the first time I ventured into an area, odd random encounters or dialog choices I haven’t heard, etc. There are so many side quests and miscellaneous things to do, plus so many ways to accomplish most of them, that the game has huge replay potential. You can play with a powerful, brutish character and kill everything in sight, or you can create a character based on stealth and kill nearly nothing and still progress in the game, or anything in between. No, it’s not perfect – some of the character AI doesn’t make a lot of sense and there are graphical glitches (when you fast-travel to an area, the game engine often lets you out into the game space a split second too soon and you’ll see an object such as a robot or creature literally drop out of the sky in the distance), but nonetheless, taken as a whole, it’s an amazing game, with tons of tongue-in-cheek humor and great details (the “Nuka Cola Challenge” quest, for instance, is a heck of a lot of silly fun, as are the ubiquitous coin-operated fallout shelters located throughout the DC ruins).
The expansions vary widely in openness and scope – some are very linear and scripted (Operation: Anchorage and Mothership Zeta), and others are very wide open (Point Lookout is pretty darn big, with a main quest and many side quests and locations to explore and find on your own) and others fall somewhat in the middle (The Pitt is a decent-sized but limited chunk of Pittsburgh to explore; Brotherhood of Steel expands the level cap and extends the main story but adds only a bare handful of locations to enable you to continue the game).
Overall, this is simply a FUN game, especially if you appreciate the affectionate look at an alternate version of the future, a future that looks and feels just like the people of the 1950’s thought it would.
Great review of the game!
Fallout 3 is definitely one of my big favorites of the next-gen series. I agree that the combat feels a little forced, especially compared to FPS games that focus much more on delivering that first-person combat experience, but I feel like it was a worthy trade-off to get the expansive, enormous world that Fallout 3 takes place in. It’s incredible how big a 7 mile by 7 mile square of land can feel like when its covered with burned-out buildings, Mad Max-style raiders, and mutated super freaks, and all you’ve got is hunting rifle, a machete, and your dog.
My favorite part of Fallout was definitely the flavor of the game; listening to the classic ’50s tunes while walking through the DC Mall was one of the creepier parts of the game.
Say, does anyone know if the game world includes Arlington? I just realized that I might be able to actually visit my house in-game. I think, though, that I might be a little afraid to try it… just too creepy.
I know Arlington Library is in the game and a quick search says that Arlington Cemetery is as well. I’m not sure about other locations, though. Some of the nearby neighborhoods seem to have only a few locations.
Fantastic game. I’ve been playing it off and on ever since it came out last year and it’s a complete blast.
jramboz @@@@@ 3:
Arlington’s cementary, metro station and library are in the game. Most of Arlington itself is a jumble of ruins that blocks the way. You’d probably not see your house, but I wouldn’t be surprised if you saw a few things that looked a little familiar.
Good review! The real reason I’m commenting, though, is to correct you on one point: I played through the game as the *daughter* of a prominent scientist.
@6 – doh! That just goes to show how immersed I was in the game that I started thinking of my character as *the* character. But yes, I should have mentioned that. If I do play the game again, and it’s likely, I’ll probably play as a woman just to help change the experience. I’ll get the Daddy’s Girl perk instead of the Daddy’s Boy one. ;)
@7 – Yes, it was very immersive! There is at least one other gender-specific perk to play with too. I definitely appreciated the naturalness of being a female character; it didn’t feel like the game was tweaked from the “default”.